I saw his probes. I saw his &*$%@#$ PROBES.

•November 24, 2009 • Leave a Comment

Internet space meanie!

Life in Derelik low sec has been nothing if not uneventful the past week.  Pirate groups that used to frequent Providence 0.0 seem to be operating much more frequently and with impunity on this side entrance into CVA territory.  Whereas, a month ago it would be just myself and a few Providence supporters, mainly members of Tread Alliance, out and about, now roving gangs, gate camps, and solo hunters have all set up shop in this formerly quiet section of space. 

All week I was having the same problem.  I would scan down my low sec home system in my cloaked covert ops ship, bookmark anything worth doing and then switch out to my AC Cane, Bait Ship II.  Bait Ship I was a previous loss to pirates that helped me learn a bit more about the on board scanning system.  Shortly thereafter pirate scouts would stick their heads into the system from the neighboring pipeline system and just see what they could find.  This left any of the generic combat anomaly sites completely out of the question; which also meant other than clearing out the small high sec pocket system nearby, daily income has been abysmal.  

Last night was no different.  An Ishtar was on the directional scanner for several minutes while I cleared out a Sansha hacking and a salvaging site.  I knew that without probes he would not be able to pinpoint my location and warp to me.  He was in the system.  He left.  He came back in.  He left again.  He came back in.  He left.  He came back in and then left.  After what had to have been his seventh pass through the system, the probes exploded onto my scanner interface.  Sisters Combat Scanner Probes.  

My alt was out salvaging some wrecks.  Instantly she was aligning out to dock up for safety.  I tabbed back to my main, who was not to be so fortunate.  Bait Ship II was in the middle of a hollow coral type asteroid trying to hack into the last hacking can of the site.  It had taken a minute or two of manual flying to get to where I was.  I doubted if it would let me auto align out.  Nevertheless I selected the station and hit dock.  The remaining Sansha defenders had me webbed, perhaps they would be my saviors.  

My engines came to life and my ship struggled to break free and find an opening amongst the choking thorns of the asteroid.  Lifeless spindly rock would forever be Bait Ship II’s tomb.  The Ishtar landed on grid 40 clicks away as my ship struggled to find a proper alignment out.  I continued to blast the remaining Sansha while I targeted the HAC bearing down on me. 

He placed a point on me and kept his distance at 19km.  A flight of Ogre II heavy drones lumbered towards me.  I activated my self destruct in a feeble attempt to deny him satisfaction.  It was all for naught and a minute later I was blasting back to the station in only my pod

In retrospect I don’t know if I could have done anything outright to avoid the gank.  He knew I was there, he knew which planet or moon I was closest too.  Once he came back fitted with the probes it was a simple matter of scanning me down.  The position where I was inside of the coral asteroid prevented my escape.  Combat wise, I should have shot up his damn drones.  Some research on GriefWatch shows that he always flies an Ishtar with Ogre II, Warrior II and Bouncer sentry drones and is fitted with medium and small neuters and a warp disruptor.  If I had taken out his drones or forced him to recall them to switch to smaller ones or sentry drones, the extra time might have been enough to have the self destruct go off. 

Reflecting on my time thus far in Derelik low security space I am disappointed in both the income potential as well as the local residents.  Solo and small pirate gangs move about with impunity, as I have only run across one CVA response fleet in the month that I have been out here.  CVA claims to police this section of space, but the de facto residents would say otherwise.  Income wise I cannot really complain.  Prior the pirate occupation there were quite a few worthwhile trips to the market.  All told I think I brought in about 600 million or so in loot, half of which were faction implants and modules as well hacking site loot.

I left my ships and fittings behind and jump cloned back into high security Empire.  Arriving back in my mission hub and hopping into my Maelstrom for a little lap around Rens actually felt kind of nice.  Not sure where I will go next from here with Dominion just around the corner.

General Atomics Fires Prototype Rail Gun

•November 17, 2009 • Leave a Comment

Interesting.

Most of the comments are worth reading as well.

Now we just need someone to invent a webber to aid police pursuits and help me get around cars in traffic!

A Day of WAR

•November 13, 2009 • Leave a Comment

Looking to get one of the new Warhammer endless trial accounts, I went to the account management page of the WAR site and saw that my main account was eligible for a 10 day free re-trial, so long as I provided billing information ahead of time.  The deal read that as long as I canceled my subscription within the 10 day time period I would not be charged.  So what would the harm be in that? 

Logging into WAR on my 35 shaman I quickly set my UI back up to something semi-functional and tried to queue for some scenarios.  No dice.  Apparently Altdorf was being sacked and therefore T4 scenarios were all disabled.  No problem I thought to myself, I’ll just head on down to Altdorf for some RvR, and after all, they did implement some changes to the city siege that should be worth checking out.

Right.  Once I arrived at the city I saw a large group of destruction players loitering around the gates outside.  I quickly ran into the instance portal and joined Altdorf Siege instance # 1892.  I joined an open warband and was ready for action.  Sadly there were no order to be found in this instance.  The only “action” was the 30-40 destruction players that were all standing around afk on flags waiting for the 30 minute timer to count down for the capture of Altdorf to be complete.  Since I wanted to actually participate in RvR in an RvR based game, I left the instance and dropped group hoping to get a better instance. 

For anyone fortunate enough to have participated in a city siege in War, let me explain to you how the chat system works and how difficult they make it to coordinate an attack.  Instances are created based on how many attacking players are trying to participate.  These instances are all numbered but all share the same generic chat channels to coordinate attacks between different warbands (groups of up to 24 players).  So your chat will look something like this.

Pwnstar: Push the middle in 1877!

Healmort: Looking for WB invite in 1852. R40rr50 Zealot. All Superior Wards.

Someguywhoplaysagirl: stop pulling lord in 1848..ur just helping order.

Pwnstar: Fall back to the east in 1877

Jerkelite: if your not r40 with at least greater wards please leave #1852. We need geared  ppl to clear PQ boss.  

Pwnstar: Loosing temple.  Middle reinforce them.  East group send some more to middle to watch there in 1877.  My WB all to temple.

Etc…

So while I am standing around thinking of how much more enjoyable it would be actually watching grass grow, I get to receive play by play updates regarding an actual street fight progression just an instance portal away.  Lovely. 

My mind was made up to try to squeeze into an actual contested instance. 

Zone Out -> Zone back in.  Still in 1892.  Hmm.. 

Zone Out -> Log out.  Log in -> Zone back in.  Still in 1892.  Ok. 

Zone Out -> Exit Game.  Restart Game -> Log back in.  I appear back in the Green Skin Chapter One starting area.  %&*@.  Ok recall to city -> Fly to Riekland -> Ride to Altdorf Gates and zone in……  1892.  @#^&* 

Apparently I was married to an instance completely devoid of an RvR.  War is everywhere indeed.  I took stock of my options.  Based on the deciphering the chat spam I discerned that at least one instance had an actual order group fighting back and contesting the city, one had a small token force of order that was sneaking around picking off small groups and stragglers, and two were completely empty of any order opposition. 

I requested an invite to an open warband in instance #1877, hoping that perhaps I could squeeze in unnoticed.  No dice.  Either they knew I wasn’t inside the instance or they wouldn’t invite anyone under rank 40.  Lovely.  Back into #1892 I went where myself and about 30 realm mates stood around flags doing absolutely nothing for ten additional minutes while the counters ticked away. 

Destruction captured the city and the warband that I was in formed up at the Sigmar Temple to run the PQ there.  Or rather we formed up to attempt to run the PQ at that location.  The non boss NPCs went down very quickly.  The boss himself was another matter.  The majority of the warband was under 40 and thus not very well geared.  The boss has an AOE attack that hits players in range for around 80,000 hit points.  My shaman had about 7000 hit points.  

I assume that if I had taken the time to collect “wards” that perhaps I could have lived through this attack somehow.  As to why WAR needs such a harsh penalty for not following proper PVE and RvR progression given the population problems it is having is beyond me.  Why even allow so many sub max rank players attack and sack the city if they are shut out from all of this content?  Why force players to show up at the city to attack, by disabling both scenarios and the open RvR campagin, if they just zone into empty instances and PQ bosses that they have no hopes of defeating?

When It Rains, It Pours

•November 10, 2009 • 2 Comments

Life in my little corner of low sec got a bit more exciting last night.  A wormhole opened up in my home base system that was apparently occupied by a large wormhole alliance.  I say apparently as they ran convoys in and out of the system for several hours.  Logistics night for them I am certain.  The system I am in is about a 15 jump trip to either Amarr or Rens, and thus has reasonable access to those market systems.  The path to Rens is just two low sec jumps away, while the path to Amarr takes you out of CVA “claimed” space and 5 jumps through low security space.  I imagine they were going to Rens. 

This pushed me out of my little .4 pocket and up to a hidden jewel for me and exploration, the system of Jangar.  Jangar is a .5 sec dead end system that is only bordered by one low sec system.  It has three stations and is usually only occupied by members of a German industrial alliance, that also frequent Hasateem, my home system.  They fly NRDS and apparently have assets throughout CVA lower Derelek and Providence.  

The beauty of this system is that no one ever explores there.  I mean no one.  Thus it is always ripe for the picking when I go check it out every 2-3 days.  Sure enough last night was not disappointing as I scanned down 4 generic Sansha combat sites, Sansha Yard, Sansha Port, Sansha Community Outreach Center (you get the idea), along with 2 hacking sites and the ever popular Sansha plex.  

Combat complexes differ from their normal anomaly brethren in that they do not show up on the system scanner and have to be scanned down with probes like any other spatial anomaly.  I cleared all of the sites in the system and saved the plex for last.  It was getting to be a bit close to the time that I normally log off and wanted to quickly clear it to make sure I had time to go play a real game, like Farmville.  Really it was almost time for Family Guy and I always hate to miss a good episode.  

I quickly dispatch all of the Sansha baddies inside and even force an Overseer to spawn when I attack the “Sansha Mind Control Station.”  Unfortunately no overseer effects dropped but I did get a faction spawn that dropped a nice Sansha Armor Explosive Hardener, the third one of that particular module that I have recovered, along with a low grade delta slave implant.  The Derelik market had this implant going for 60 million, not that you can trust the prices of this back woods region.  And of course as I was trying to get done quickly for the night, guess what else happened when I cleared the site.  For the first time in months I was given an escalation site.

My first experience with escalation sites was very frustrating.  I had only been playing for about two months when I first received that message after clearing an Angel Cartel site.  No one in the Eve University Channel would tell me WTF I was supposed to do or where to go to find out where I needed to go.  NOW I know that you go to your journal and there is a neat little tab marked “Expedition.”  You go to that tab and it tells you which system you have to head towards.  I stored my loot and set my destination for both my main in his AC Cane and my alt in her salvage setup Vexor.  Hmm….24 jumps on my main and only 4 jumps for my alt.  Adjusted the auto pilot settings and sure enough 4 jumps for both now. 

The path took me into Amarr high sec, which was somewhat disappointing.  I had hoped that it would take me deeper into low sec space for the shot at some better spawns and loot.  I was able to complete 3 of the escalation sites before I had to set a course for home.  Two of the three sites I was able to completely clear, and the third required a well timed warp out due to the amount of incoming DPS.  Either I am going crazy or the escalation sites become increasingly more difficult the more and more of them that you do.  The ships in the last site had some decent tanks and impressive DPS, much more impressive than the first site that’s for sure.

A course was set for home and I had 6 jumps to travel back to the low sec border system and back out into some semi-dangerous space.  I landed on the gate to the border system (Rhandalan or something like that) and noticed a player parked 180 km off of the gate in an Amarr noob ship.  Hmm….a scout perhaps?  I sent my main to one of the stations in the system and parked his ship there, then went to the other station to grab a noob ship of my own to do a bit of scouting. 

Jumping into the system I found a deserted gate with just an Abaddon 200 km off of the gate.  I held my cloak for a few seconds and saw the Abaddon warping to land on the gate, his ship danced with the glow of a sensor booster.  Local chat showed six other players present, all members of the Abaddon’s pilot corporation and all had low security ratings.  It seemed that I would be taking the long way around.  I bounced off a nearby planet and landed on the gate next to the battleship and jumped through.  A word of advice to those pirates, use a cloaked scout or at least put your scout in something besides a noobship 180 km off of a gate.  Obvious trap is obvious.  You might have gotten my Cane and possibly a shot at the 100 million worth of loot and salvage contained within my Vexor’s hold. 

I set a course for Bar and sighed as I saw a 20+ jump route mapped out for me through Amarr high sec.  The perfect amount of time to catch the second episode of Family Guy.  By the time I arrived back in lower Derelik and Hasateem, the activity within the area caused by the wormhole occupants had died down.  Not counting low end minerals I have a full load of loot to get back to Rens sometime soon, should be a decent haul with about a dozen true Sansha spawns in the past week out here and five of the low end slave implants to dump.

L2P nOOb!

•November 9, 2009 • 5 Comments

All too often on the forums, local chat, and blogs, experienced players happily use their advanced knowledge of poorly documented game mechanics against their fellow players.  The response is always some variation of the catch all phrase, “Learn 2 play.”  Expecting new players to have a few bumps and bruises throughout there initial career as pod pilots is nothing out of the ordinary.  But how is it even a remotely plausible taunt or insult to call these pilots out for not knowing the complete ins and outs of some non documented game mechanic. 

I challenge you to find an online guide that fully explains the aggression timer related to stealing some other players loot.  If you shoot them, yes they can shoot back, but does everyone in your fleet also get to shoot the thief as well?  Does every member of the thief’s corporation get a free shot at you?  Do they have to be in fleet or even in the same system to attack the player defending his loot?  These concepts are completely foreign to any game but EVE Online, and yet are not explained ANYWHERE in an in game format and what information there is posted online must be gleaned from forum posts of the “victorious” griefers slapping each other on the back for a job well done. 

Another mechanic that is extremely important to understand and yet is also very poorly explained in game is the aggression timer and how there is both the timer you see counting down on your screen, as well as a “hidden” aggression timer that the griefing players can somehow exploit for their own benefit.  Just the other week I was reading a post from a player who fired on a mission loot thief and then managed to get away and dock up when the griefers tried to spring their trap.  He calmly waited out the aggression timer and undocked to finish his mission. 

This player arrived back on the scene and was promptly tackled and destroyed by these other players who managed to exploit utilize game mechanics to extend the aggression timer and get their kill.  I still don’t fully understand this one, but someone posted in the thread with several ideas on how these players were able to do this.  Of course the mission runner was mocked as a newer player and told that he should have known that just because the game is telling you that it is safe to go back out (aggression timer fully counted down on his screen) does not mean that is in fact actually safe to go back out.  Apparenly even PVP players and pirates have to deal with the invisible timers.

The list goes on an on and covers everything from research and production to the endless docking games played by some in PVP combat.  Eventually there comes a time in every new players career when he will loose a PVP encounter, regardless of the arena chosen (market, production, combat, etc.) through no fault of their own, other than not knowing about some obscure 30+ page guide available on an out of the way website.  Why must they be mocked?

Stealth Bombers & T2 Turrets Vs. HAC & HIC

•November 5, 2009 • 1 Comment

I am at a bit of a cross roads with what to do with the next training goal.  My plan to date has been getting access to all of the tech II frigates and then eventually moving on toward tech II cruisers, mainly focusing on HAC and HIC skills as opposed to the logistics or force recons.  The other option I have mapped out involves training up my missile related support skills with a plan to fly a stealth bomber.  Then training up for tech II large turrets; both the large turret and the HAC options have a nice 21 day skill to knock out in large turrets V or Minmatar cruisers V. 

The more that I think about it, the more that I am leaning towards the stealth bomber and large turret option as being more in line with my current goals.  Perhaps if I have aspirations of joining some large territorial alliance, and thus having access to a nice ship replacement service, the HAC and HIC line of tech II cruisers would be more appealing.  But with projectile weapons getting a nice buff and sub capital fleets no longer facing one button annihilation at the hands of a Titan pilot, tech II turrets just keep looking better and better. 

Increasing my missile skills to be competent with a stealth bomber also has the added bonus of making my Caldari cruisers IV skill actually somewhat useful.  I had picked up Caldari skills just to be able to fly ECM boats in militia, but with low missile support skills and no points in hybrid turrets, flying them for either PVE or PVP combat was not a terribly effective option. 

My alt account is about 30 days into a 60 day plan for a blockade runner, a cloaking industrial ship.  After this plan is done I then have to start up another alt, thus filling up all three slots on my second account, to work on a POS gunner.  Somebody in the corp needs to be able to use POS guns eventually. 

Speaking of the corp, things are going well, even if a bit slow.  I think the whole group is involved in some lengthy skill training plans and not very big on short term goals.  The two-hulk-guy continues to have his stay at home wife mine ice for him throughout the day, though I imagine she doesn’t do that in his Hulks.  Apparently she doesn’t know how to do anything but target the ice blocks in an ice belt and empty the cargo hold into a station.  So throughout the day she walks back to the PC and docks up and then flies him back out to mine more ice.  I imagine this nice “passive” income of his will dry out if POS fuel prices take a dive post Dominion.

Dominion Sovereignty Test: Where’s the Beef?

•November 2, 2009 • 2 Comments

I am somewhat disappointed in the lack of blog posts concerning the Dominion test that took place on the 30th on the test server.  Perhaps I just have too many pirate and wormhole related blogs subscribed to on my reader, and not enough that belong to any O.O sov holding alliance members.  Thus to the forums I go. 

Even the forums were lacking in information, save one thread. 

Jomanda of The Initiave discloses the extremely linear nature of sovereignty costs here

Some highlights of the test:

280 million flat cost per system you are claiming sovereignty in.  This does not scale down with more systems currently.

Infrastructure upgrade hub needs 750,000 cubic meters to transport. 

Rare ore types become more common in systems that are heavily mined.  They will keep respawning as they are mined out and will need to be regularly mined to keep them in the system.

Not a lot of interest either in the blogosphere or on the EVE-O forums.  Perhaps it is too early in the process and the experienced players are still digesting all of the information.

Warhammer Online’s Endless Free Trial

•October 29, 2009 • 6 Comments

Edit: Free Trial Client Click Here

I noticed a Warhammer Online newsletter  in my inbox and it was a slow news day.  Rather than simply feeding it to the trash can, I decided to read it over and saw the following:

WAR Endless Free Trial

We’ll soon be lifting the 10-day restriction on our Free Trial! You’ll be able to enjoy the trial experience and New User Journey for as long as you like!

Blink*Blink*

*rubs eyes*

Yep still there.

If you played Warhammer Online then you would know that some of the best content in the game is the lower level scenarios and open RvR areas.  With the upcoming patch anyone can simply keep an active “trial” account and log in to play low level characters for free.  Perhaps this is the first step in some type of microtransaction/subscription hybrid model utilized in Dungeons and Dragons Online to great success.

I am fairly certain that this will do nothing for those of us with inactive accounts with multiple upper tier characters.  But being able to log in anytime free of charge and play potentially level capped characters in tier one or tier two RvR is very appealing.  The potential for twinking is amazing.  I will be the first to admit that more than a few times I have signed up for the trial and fired up my WAR client for a few days of casual RvR.  Not surprisingly I had no yearnings to reactive my account to play either of my tier 4 characters.

Will it recapture that feeling from beta where everyone rushed to level 12 in one evening and then spent the next few days in Tier 2 open RvR?  Will the mass of players kept at some artificially low level cap provide the critical mass needed to revive lower tiers of the game?

Thank You Jerks of EVE

•October 28, 2009 • 2 Comments

In my chosen real life profession I am faced with judgment calls to make on a daily basis that greatly impact the life and livelihood of a fellow human being.  Offering someone the bare minimum versus a nice padded settlement only costs me a bit of extra paperwork, but could potentially be life changing for that individual.  I do take my position and authority rather seriously, but often decisions really do come down to a 50/50 chance when you weigh and measure the available information on a claim. 

This is where the EVE pirate and scamming community provides amazing assistance in proper motivation.  Sometimes I feel sorry for the situations that people find themselves in, often is has nothing to do with the action or inactions of the agents of my clients.  But as we may be the closest entity with deep pockets, we carry the brunt of the legal action.  

When faced with these small bouts with my conscience, I find it helpful to read the Crime and Punishment forums for a bit and really brush up on my callousness.  An entire discussion medium entirely dedicated to bragging about how crappy you were to someone else or just how much fun you had raining on someone’s parade.  My eyes narrow, and my irritation with my fellow man reaches new heights.  

So I just wanted to say to all those folks, thanks for being such jerks.

New Sovereignty Mechanics Go Live on SiSi 10/30/2009 @ 17:00 GMT

•October 27, 2009 • Leave a Comment

Fresh off of the presses in this thread here, the new EvE Online Sovereignty system changes will hit the SiSi test server on Friday October 30, 2009 at 17:00 GMT. 

It seems that the speculation can finally come to a close.  The changes should make or break the Dominion patch and have far reaching effects throughout the EvE universe. 

The post from CCP Zymurgist: 

We need some pilots to volunteer and help us test the new Sovereignty system. The test will take place this Friday, October 30, 2009, it will start at 17:00 GMT/UTC on Singularity but we highly encourage you to show up early so we can get you set up in the test Corporations and Alliances. Here is a breakdown of the event: 

  • Try to arrive early!
  • We will give a short demo on how Sovereignty works in the new system, and divide players into two teams (Red vs. Blue).
  • The teams will then play test the new sovereignty mechanics and structures. Don’t worry, CCP Staff will be on hand to answer questions and provide directions.
  • Corporations and Alliances will be set up ahead of time so make sure that at the time of the test you are fully able to leave your corporation and join the test corporation (roles removed etc.) or if you have the proper roles, like CEO, we can have your entire corporation join one of the test alliances for the duration of this test.
  • The testing event should take about 2-3 hours to complete.
  • We are looking to get as much feedback from you as possible during this period.

So if you have any questions please post them here. We look forward to you helping out and test these new mechanics!

Oh and if you didn’t notice, we highly encourage you to show up early!

Zymurgist
Community Representative
CCP Hf, EVE Online
Contact us

 

For help with getting onto the test server, please see this helpful thread courtesty of Eve University.